But boy howdy – it worked like gang busters! It finished playing while I was typing this. I was only able to make 3 level 5 gems to begin so I put a 6 in a trap and the 5 in an amp then built up from there duplicating the original gems as I went. I’m sure I got some of the particulars wrong in the buildup – in fact I know I did. There’s one level 21 that would take 3x the amount of manna to duplicate as a number of the 22’s need. Several level 22 gems surrounded by amps with level 21’s in them. I’m virtually certain it won’t need my input any further. I’m typing this while the game plays itself out. Building more than one 12th level gem was still a struggle. So I was at level 110 or so and moving slowly. I’d recently lost my premium and had to restart from scratch on Kong Though methinks from the 16-combine you’ll get an overload of lime by G35 equivalent…Īnyway, hope that helps! Oh, and do it for your killgem too. Pure orange in both games is the best.Īlthough, in GCL, it is indeed possible that perhaps 32-specced + 16-combined orange-lime in amps is viable. Also, do the 16-combine for amps too, making them 1 grade lower(start from G1 for those). Video of the stuff in action in GC: CS: ()Ībout labyrinth- Instead of Orange-Bloodbound, use Orange-Lime in same proportions(22-10). Well, M2 isn’t all that easy to understand, as he forgot to put an important step there, which I have added and bolded.Īnyway, “g” stands for one of the 16 gems you created. You can (even should) repeat this method every time when upgrading gem. You can apply it to pure orange, pure black, orange/black and orange/black/red gems.įirst, get your gem to upgrade (I’ll call it “g”)ĭ is the final supergem with grade +3 and cost x16. H is the final orange/black grade 5 gem with cost of grade 6 and huge specials. You start with g1 gems and combine them in such order: Note: This is Psorek’s method…I only proved it, made a video explaining it easier, etc.Īnd I’m reposting this from AG, since it’s all over there: As speed is capped to 1 shot per frame(30/sec), this doesn’t matter in the long run. Supergemming does work, in both games, with only losing firing speed as a result.
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